![]() Graphics: The graphics are nothing elaborate, but the various objects do resemble toys. Children will, however, be "loco" for LEGO Loco. The "Loco" in LEGO Loco is short for locomotive it is not Spanish for crazy. Having an entire room filled wall to wall with LEGO train sets would ultimately prove more fun than playing LEGO Loco, but, obviously, only the richest of the rich could afford such a thing, making this software package an excellent value. ![]() Only by reading the onscreen words can you understand what he is saying. The music and sound effects are adequate for the most part but there is one annoying aspect to the supposed voice effects: the Station Master speaks pure gibberish. The objects are designed to resemble toys and in this they get the job done but are simplistic nonetheless. The opening video sequence is extremely well animated but the graphics in the game are mundane. Sending postcards is more complicated than playing with the train set but it is a fun and interesting addition to an already memory-intensive game. Younger children will need some help with the manual but anyone from four years old and up will have little trouble with the game. You can even play the game in auto delete mode, which enables you to eliminate an object by placing another on top of it. It is so easy to go in and take out something that you don't want. Another thing I really like about the game is the eraser. Kudos to the designers for not doing the politically correct thing by having the trains simply stop. One of the coolest things about LEGO Loco is that you can actually make the trains crash into each other. If I had somehow traveled through time to 1998 and had the opportunity to play LEGO Loco, you couldn't have pulled me away from the computer with a thousand electric trains. Not long after unwrapping the large blue package, oh so many years ago, I grew tired of watching my train go round and round a single oval track. Given the small budget Santa Claus operated on at my house, my electric train set was limited, to say the least. While playing LEGO Loco, I came to the harsh realization that my prejudice against virtual worlds was actually jealousy. My trains twisted and turned along intricately designed tracks, cruising at speeds determined by me, the creator of this magnificent world. Boom! The city came alive right before my very eyes. After an hour or so of setting everything up just like I wanted, I set the thing in motion. ![]() From a toolbox not unlike Felix the Cat's Magic Bag of Tricks, I chose from hundreds of different items in which to build my vast animated train set. ![]() ![]() Imagining myself to be a young, nimble-minded child, I instantly became entranced by the vastness and infinite possibilities inherent in LEGO Loco. Therefore, I had to make a conscious effort to set aside my prejudice when playing LEGO Loco. Games (WBG) in November 2007, making WBG the primary publisher for Lego games.Whenever I sit down to review a children's computer game that is a virtual version of the real thing, my mind immediately goes into the "if it ain't real, it ain't worth a darn" frame of mind. Following the release of Lego Star Wars: The Video Game, Giant merged with Traveller's Tales to form TT Games. Former Lego Interactive staff founded company Giant Interactive Entertainment for future Lego game publishing. The division also co-published with Electronic Arts before closing. Following the second game, Lego Island, developed and published by Mindscape, The Lego Group published games on its own with its Lego Media division, which was renamed Lego Software in 2001, and Lego Interactive in 2002. Since 1995, numerous commercial video games based on Lego, the construction system produced by The Lego Group, have been released. ![]()
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